Hero Weapon | Polycount Challenge

My result of the Polycount Art Challenge this month.
The lowpoly have 9k tris and 4k textures. I put in also my highpoly.
Everything was made in 3ds Max, the "Ornament Detailing" in nDo, Textures in Substance Designer and rendered in Marmoset Toolbag 2.

Concept was made by Jeremy Love:

Polycount Challenge:

My Portfolio:

Max hoek herogunrender1
Max hoek herogunrender2
Max hoek heroguntextures