I am proud to show you my participation in the World of Tanks Map, Firnulfir.
Alongside the environment artist team, I had the opportunity to work on the ice rocks which are placed on one part of the map.
In this project I had the chance to use Houdini in production for the first time. All ice rocks on the map were procedurally generated from highpoly to the final mesh in the game.
Modeling: Max Hoek
Texturing: Max Hoek, Jorge Bruna
Technical Artist: Jose Casas Pagan
Environment Art Lead: Kiryl Kudrautsau
Art Owner: Martin Eder
Art Director: Damian Zielinski
https://www.artstation.com/kudrautsau
https://www.artstation.com/jorgex3d
First selection of rocks