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World of Tanks: Firnulfir - Ice Rocks

I am proud to show you my participation in the World of Tanks Map, Firnulfir.
Alongside the environment artist team, I had the opportunity to work on the ice rocks which are placed on one part of the map.

In this project I had the chance to use Houdini in production for the first time. All ice rocks on the map were procedurally generated from highpoly to the final mesh in the game.

Modeling: Max Hoek
Texturing: Max Hoek, Jorge Bruna
Technical Artist: Jose Casas Pagan
Environment Art Lead: Kiryl Kudrautsau
Art Owner: Martin Eder
Art Director: Damian Zielinski

https://www.artstation.com/kudrautsau
https://www.artstation.com/jorgex3d

Houdini Ice Rock generator using TOPs shown with one example

Houdini Ice Rock generator using TOPs shown with one example

First selection of rocks

First selection of rocks

First selection of rocks

Automatic bake with LODs and UVs also using TOPs

Automatic bake with LODs and UVs also using TOPs