Despite my not very long career, I have been able to participate in still a few video game projects. I know the process and the challenges in producing such media. Video games are both, my job as well as my passion, and being able to work on what I like the most is the best motivation I can image.
I feel totally capable of fulfilling the requirements for the position of Prop Artist in both artistic and technical aspects. My absolute favorite is Hardsurface Modeling. I love to work with difficult shapes and my dream is to work as a AAA Level Hardsurface Artist.
Specialties: 3D Art: 3DS Max, Substance Painter, Photoshop, Zbrush, Unreal Engine 4 as my main tools.