Due to the procedural nature of the project, all shown environments can appear at different locations and times within the game. Each environment is interchangeable as a whole, and objects within them are repeatedly randomized. The images showns the implementation of a selection of the environments I was responsible for.
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I was also helping with:
- setdressing various environments and implementing into the games procedural system
- creating new or extending existing shaders (e.g. landscape and road)
- creating tiling textures
- creating prop layouts from libary and some new
- placing various level design and AI hints
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Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Steam: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
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Lead Environment Artist:
Matt Salladay
Technical Art Director:
Médéric Chassé
Environment Team:
Alan Duncan, Alex Sorosy, Andrey Egorov, Genadi Dimov, Jed Cho, Karie Murphy, Mike Rodriguez, My-Hanh Nguyen, Rian Owens, Roxanne Sparks, Sarah Tempas, Shora Farahani