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Six Days in Fallujah [0.4.0]: Environments

Due to the procedural nature of the project, all shown environments can appear at different locations and times within the game. Each environment is interchangeable as a whole, and objects within them are repeatedly randomized. The images showns the implementation of a selection of the environments I was responsible for.
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I was also helping with:
- setdressing various environments and implementing into the games procedural system
- creating new or extending existing shaders (e.g. landscape and road)
- creating tiling textures
- creating prop layouts from libary and some new
- placing various level design and AI hints
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Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Steam: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
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Lead Environment Artist:
Matt Salladay
Technical Art Director:
Médéric Chassé
Environment Team:
Alan Duncan, Alex Sorosy, Andrey Egorov, Genadi Dimov, Jed Cho, Karie Murphy, Mike Rodriguez, My-Hanh Nguyen, Rian Owens, Roxanne Sparks, Sarah Tempas, Shora Farahani

Roads and Yards

Roads and Yards

Roads and Yards

Roads and Yards

Yard

Yard

Vacant Lots

Vacant Lots

Vacant Lots

Vacant Lots

Tunnel Room

Tunnel Room

Tunnel Room

Tunnel Room

Basement Torture Room

Basement Torture Room

Basement Room

Basement Room