This post currently showcases two features I created with the help of Houdini, which are used in the game at this stage.
1. Vista Terrain and Building Scatter:
The goal here was to create a highly optimized vista that realistically represents the density of the city of Fallujah, Iraq. Even when standing on the rooftops, players should feel like they are in the middle of a dense urban area.
2. Floorplan Geometry Generator:
This tool is accessible and straightforward for every artist on our team. It allows the creation of finalized floorplans for our buildings within just a few minutes.
Next, I plan to replicate this using Blender Geometry Nodes, which will make the workflow even more intuitive for our artists.
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Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Steam: https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/
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Lead Environment Artist:
Matt Salladay
Technical Art Director:
Médéric Chassé
Technical Director:
Stephen Northcott